Demeanors Card Set (for the Ironsworn System)
Samuel Rondón
Offres
Denote your character's personality and be rewarded when roleplaying them
This set is composed of 36 demeanor cards, each representing archetypical personality types. By using them, you can detail your character and give them depth and a unique feel. Playing with a demeanor will also serve you as a compass and incentive to roleplay as appropriate to the narrative, and being mechanically rewarded by doing so.
The premise
Your demeanor answers to how do I interact with the world.
Each demeanor is composed of the virtue, the vice, and the buyoff.
When you act aided by your virtue, you add +1 to your roll when implementing your demeanor into the description of your action.
When you use your vice to get into trouble by paying a great narrative cost, you take up to your momentum maximum.
When you act contrary to your demeanor as per its buyoff, you discard it and take +5 momentum.
Further insight is given within the material about the composition of the cards, and more guidelines are provided on how to use them in other roleplaying game systems.
System-agnostic
Even though these demeanor cards are primarily designed to be used with the Ironsworn system, they can easily be implemented in any other roleplaying game following the guidelines within the material.
This set is composed of 36 demeanor cards, each representing archetypical personality types. By using them, you can detail your character and give them depth and a unique feel. Playing with a demeanor will also serve you as a compass and incentive to roleplay as appropriate to the narrative, and being mechanically rewarded by doing so.
The premise
Your demeanor answers to how do I interact with the world.
Each demeanor is composed of the virtue, the vice, and the buyoff.
When you act aided by your virtue, you add +1 to your roll when implementing your demeanor into the description of your action.
When you use your vice to get into trouble by paying a great narrative cost, you take up to your momentum maximum.
When you act contrary to your demeanor as per its buyoff, you discard it and take +5 momentum.
Further insight is given within the material about the composition of the cards, and more guidelines are provided on how to use them in other roleplaying game systems.
System-agnostic
Even though these demeanor cards are primarily designed to be used with the Ironsworn system, they can easily be implemented in any other roleplaying game following the guidelines within the material.
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