- EAN13
- 2000224613725
- Éditeur
- Brittania Game Designs
- Poids
- 280 g
- Fiches UNIMARC
- S'identifier
Chivalry & Sorcery Basic Rules (softcover, standard color book)
Collectif
Brittania Game Designs
Offres
-
15.50
For those who Fight and those who Pray, For those who Toil and those who Enchant.
Chivalry & Sorcery Basic
These basic rules are intended to give an introduction into Chivalry & Sorcery with a stripped back character generation.
Chapter 1: Introduction starts out with a scope of the book and briefly covers what a role playing game is.
Two Armored Knights, Fighting with Swords and Shields
Chapter 2: Basic Game Mechanics is the nuts and bolts of the Chivalry & Sorcery system.
Chapter 3: Character Generation breaks down the 3 steps of the character creation process, from choosing your Social Class to choosing a Vocation.
Chapter 5: Skills provides information on over 50 different skills.
Chapter 6: Combat and Spellcasting revolves around the 15-second Combat Round and the spending of Action Points to carry out actions. This chapter also covers Spellcasting.
Chapter 7:Magick covers learning spells, and practicing magick.
Chapter 8: Spells are categorized in 10 different groups, from Elemental Magick to Wards and everything in-between.
Chapter 9: Clerical Acts of Faith details Acts of Faith that Clerics can call upon.
Chapter 10: Bestiary a collection of creatures for you to use in adventures.
Chapter 11: Equipping your Character
Chapter 12: Level Advancement & awarding experience
Chivalry & Sorcery Basic
These basic rules are intended to give an introduction into Chivalry & Sorcery with a stripped back character generation.
Chapter 1: Introduction starts out with a scope of the book and briefly covers what a role playing game is.
Two Armored Knights, Fighting with Swords and Shields
Chapter 2: Basic Game Mechanics is the nuts and bolts of the Chivalry & Sorcery system.
Chapter 3: Character Generation breaks down the 3 steps of the character creation process, from choosing your Social Class to choosing a Vocation.
Chapter 5: Skills provides information on over 50 different skills.
Chapter 6: Combat and Spellcasting revolves around the 15-second Combat Round and the spending of Action Points to carry out actions. This chapter also covers Spellcasting.
Chapter 7:Magick covers learning spells, and practicing magick.
Chapter 8: Spells are categorized in 10 different groups, from Elemental Magick to Wards and everything in-between.
Chapter 9: Clerical Acts of Faith details Acts of Faith that Clerics can call upon.
Chapter 10: Bestiary a collection of creatures for you to use in adventures.
Chapter 11: Equipping your Character
Chapter 12: Level Advancement & awarding experience
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