Ironsmith: Flavor Packs (Asset Cards)
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En anglais. Photo non contractuelle.
Change the Ironlands into Someplace New!
Each of the five originally released Flavor Packs are fan-made, unofficial supplements for the Ironsworn game system designed to reskin the setting of Ironsworn that contain lore for the reskinned regions, at least ten new assets, new quest starters and truths, new foes, and name oracles.
This product is the physical asset cards from the consolidation of the first five Flavor Packs and the Print N' Play PDFs that were inspired by the following mythologies:
Japanese mythology
Norse mythology
African mythology
South American mythology
Indian/Hindu mythology
When you download this product, you get the PDF, two Print N' Play versions of the assets (one that uses less ink), and a ZIP file with the individual images of the asset cards. The hardcover edition of the book can be found here. If you're looking for the individual softcovers of each Flavor Pack, see the list below.
One of my main goals for my Flavor Packs was to encourage players to explore other cultures outside of the typical western medieval fantasy setting. I know that I learned a ton of cool things while doing the research for these, and I hope that you will be inspired to incorporate ideas from other cultures into your games in appreciation of the huge breadth and diversity of creativity that every culture has to offer.
Change the Ironlands into Someplace New!
Each of the five originally released Flavor Packs are fan-made, unofficial supplements for the Ironsworn game system designed to reskin the setting of Ironsworn that contain lore for the reskinned regions, at least ten new assets, new quest starters and truths, new foes, and name oracles.
This product is the physical asset cards from the consolidation of the first five Flavor Packs and the Print N' Play PDFs that were inspired by the following mythologies:
Japanese mythology
Norse mythology
African mythology
South American mythology
Indian/Hindu mythology
When you download this product, you get the PDF, two Print N' Play versions of the assets (one that uses less ink), and a ZIP file with the individual images of the asset cards. The hardcover edition of the book can be found here. If you're looking for the individual softcovers of each Flavor Pack, see the list below.
One of my main goals for my Flavor Packs was to encourage players to explore other cultures outside of the typical western medieval fantasy setting. I know that I learned a ton of cool things while doing the research for these, and I hope that you will be inspired to incorporate ideas from other cultures into your games in appreciation of the huge breadth and diversity of creativity that every culture has to offer.
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